Toby Hulse

Audio Director / Sound Designer / Editor / Mixer / Composer

email: toby@tobyhulse.com

Ambition
To work for a forward-thinking company where I can contribute my experience and knowledge in all areas of audio with a focus on quality and innovation.

Experience

2012-2018

Disney Games & Interactive Experiences

Audio Director / Senior Sound Designer / Music Composer

Audio Director from pre-production to release for mobile / desktop MMO, Club Penguin Island.

Audio Lead, Star Wars, Choose Your Destiny, Han & Chewie audiobook for Amazon Alexa

Audio Director, Star Wars Lego FPS (in prototype)

Audio Director, Wildlands (in prototype)

Audio Lead, Disney Jr. Appisodes

Audio Lead, Disney Interactive Internal Marketing

Audio Lead, Puffle Wild, Sled Racer, Sound Studio and other smaller mobile game apps.

Audio direction, design and rebranding the audio vision for online based MMO and mobile port of Club Penguin Classic.

Engines and middleware tools used: Unity, Wwise, Fabric.

2018

Design Canada – Film First Co.

Supervising Sound Designer / Re-Recording Mixer / Dialogue Editor
I had the pleasure of Sound Supervising this great full-length documentary about Canadian brand design in the 60s and 70s. I handled the grueling dialogue edit of over 30 different interior / exterior locations that required plenty of doctoring (filtering and noise reduction) to bring to life. I mixed the film in 5.1 surround for theatres and recently mastered it for broadcast release.

2018

Mission To Mars (VR) – Mental UAE

Audio Director / Sound Designer / Implementor
I was contracted to direct the audio for a VR prototype entitled Mission To Mars. Using the Unreal Engine with Wwise I was able to create a highly immersive, surround sound experience of being on board a spaceship, encountering a meteor attack, exiting the craft for a space walk, landing on Mars, walking the surface of mars taking rock samples and growing plants in a lab. A full score accompanied the experience along with localized dialogue in English and Arabic. Project turnaround was 2 months! 

2012–2013

Mining Your Future / Job Hunters – REPclips Media Inc.

Supervising Sound Designer / Mixer
Providing all audio elements for the Canadian reality shows “Mining Your Future” and “Job Hunters. Tasks include, dialogue editing, sfx design and editing, music selection and editing, final mix and delivery.

2011-2012
United Front Games: Sleeping Dogs

Cinematics Audio Designer / Editor / Mixer
Created film quality 5.1 surround audio for 180 cinematic scenes totaling over 2 hours of footage. Tasks included dialogue editing and recording, foley editing and recording, sfx design and editing, ambiance editing, music selection and editing, 5.1 mixing and in-game implementation using Wwise. Also worked on many in game assets including world ambiance, collisions, foley and various fighting sfx to ensure continuity between the cinematics and gameplay.

2011

Electronic Arts: Need For Speed: The Run

Audio Artist
Designed and implemented all audio for the collision system including vehicle collisions all collidable objects. Specific sound design for various interactive moments including explosions, destruction debris and sfx emitters. Audio for moving props within the world including trains, helicopters, various airplanes. All in-game ambiance from city to forest to car garages.

2009-2011
United Front Games: True Crime: Hong Kong, Modnation Racers

Sound Designer / Editor / Implementor

On True Crime I designed and implemented the ambience system. There were plenty of environments to cover, from the chaos of a Hong Kong night market, the tropical jungle outside the city, the busy dockyards on the waterfront or inside a night club or restaurant. I also designed many of the fighting SFX, impact sounds and foley as well as working on the user interface and mini-game audio.
On Modnation Racers, my main focus was the interface / UI audio design. Since the game is all about customization, the menu system is enormous and very deep. I also helped design the player / CPU driver voices which entailed recording (in some cases my own voice), editing, processing and implementation. The voices I created included monster, robot and monkey voices as well as some more generic male and female versions.

1999-Present

Freelance Audio Director, Sound Designer, Editor & Composer

For almost 2 decades I have worked on a variety of projects from video games, marketing ads, feature films, short films to music projects producing and recording artists. Services include: Audio direction and design, mixing and mastering, editing, musical composition and production.

 

Awards

Club Penguin Island

Game Audio Network Guild (G.A.N.G.) Award Finalist – Best Music in a Casual / Social Game

 

Sleeping Dogs

IGN Winner – Best PS3 Sound

 

Need For Speed: The Run

MPSE Winner – Best Sound Editing: Computer Interactive Entertainment

AIAS Nomination – Outstanding Achievement in Sound Design

Canadian Videogame Awards Nomination – Best Audio

 

Waves: Sound Design Competition

Winner – Toby Hulse (chosen out of over 300 international entries)

Technical Knowledge & Tools

Avid Pro Tools

Steinberg Nuendo

Steinberg Cubase

Steinberg Wavelab

Sony Sound Forge

Garageband

Unity

Unreal

Frostbite 2

Wwise

Fabric

Perforce

GitHub

Adobe Flash

Adobe Premiere

Adobe Audition

Mastering for all mediums

Surround Sound Editing / Mixing
Field Recording

Live Sound

Guitar

Voice

Competencies

Management
Leadership
Teamwork
Problem Solving Mathematics Troubleshooting
Detail Oriented
Critical Thinking
Strong Negotiation Skills Verbal Communication Written Communication

Strong Presentation Skills

Brainstorming

Organization

Citizenship

Canadian

British

Education

2008

Diploma in Sound Design for Visual Media

Vancouver Film School, Vancouver, BC
Graduated with Honors. Scholarship winner.
Over an intense one year, program I have taken my audio skills to new levels. The course is focused mainly on post production for Film, TV and Video Games. Over the year I worked on 5 short films and 2 video games. I had many opportunities to work as an editor for dialogue, sound effects, foley, special effects, and background ambiences. I also mixed numerous projects in varying formats from Stereo, LtRt, LCRS and specialized in 5.1 Surround mixing.

1996

Associate Degree of Science

Okanagan University College, Kelowna, BC

Major in Mathematics.

1993

High School Diploma

Okanagan Mission Secondary, Kelowna, BC

Graduated with Honour Roll and Work Ethic Status. Fine Arts and Woodworking Outstanding Performance Awards.

References

Nicholas Gallant

Director, Audio

Disney Games & Interactive Experiences

T. 617-939-7216
E. nicholas.gallant@disney.com
Nick and I have worked together for the past 3 years. First, we connected independently as we were both managing audio teams in different studios (Kelowna and LA). Late 2016, I had the pleasure of being moved under his central creative audio team and under his leadership. Nick is an extremely talented composer and is a wonderful leader and has taught me much about valuing employees, and building not only a team, but a family.

Ben McCullough

Principal Sound Designer

Blackbird Interactive
T. 604-687-4264
E. benmccullough@hotmail.com
Ben hired and managed me as part of the audio team at United Front Games on the cart racer Modnation Racers for Sony. He has been in the industry for two decades with dozens of titles under his belt and is now working with Blackbird Interactive in Vancouver.

Charity Gerbrandt

Vice President

Carebook Technologies

T. 250-575-6250

E. charity@cjoyc.com

Charity and I worked together at Disney for 5 years. She was the creative director and is an exceptional leader and visionary. We worked on Club Penguin together on various projects and for 2 years I was moved under Charity as one of her direct reports. Charity now works for Carebook, based in Montreal.