Audio Director / Sound Designer / Editor / Mixer / Composer
To work for a forward-thinking company where I can contribute my experience and knowledge in all areas of audio with a focus on quality and innovation.
Disney Games & Interactive Experiences
Audio Director / Senior Sound Designer / Music Composer
Audio Director from pre-production to release for mobile / desktop MMO, Club Penguin Island.
Audio Lead, Star Wars, Choose Your Destiny, Han & Chewie audiobook for Amazon Alexa
Audio Director, Star Wars Lego FPS (in prototype)
Audio Director, Wildlands (in prototype)
Audio Lead, Disney Jr. Appisodes
Audio Lead, Disney Interactive Internal Marketing
Audio Lead, Puffle Wild, Sled Racer, Sound Studio and other smaller mobile game apps.
Audio direction, design and rebranding the audio vision for online based MMO and mobile port of Club Penguin Classic.
Engines and middleware tools used: Unity, Wwise, Fabric.
Design Canada – Film First Co.
Supervising Sound Designer / Re-Recording Mixer / Dialogue Editor
I had the pleasure of Sound Supervising this great full-length documentary about Canadian brand design in the 60s and 70s. I handled the grueling dialogue edit of over 30 different interior / exterior locations that required plenty of doctoring (filtering and noise reduction) to bring to life. I mixed the film in 5.1 surround for theatres and recently mastered it for broadcast release.
Mission To Mars (VR) – Mental UAE
Audio Director / Sound Designer / Implementor
I was contracted to direct the audio for a VR prototype entitled Mission To Mars. Using the Unreal Engine with Wwise I was able to create a highly immersive, surround sound experience of being on board a spaceship, encountering a meteor attack, exiting the craft for a space walk, landing on Mars, walking the surface of mars taking rock samples and growing plants in a lab. A full score accompanied the experience along with localized dialogue in English and Arabic. Project turnaround was 2 months!
Mining Your Future / Job Hunters – REPclips Media Inc.
Supervising Sound Designer / Mixer
Providing all audio elements for the Canadian reality shows “Mining Your Future” and “Job Hunters. Tasks include, dialogue editing, sfx design and editing, music selection and editing, final mix and delivery.
United Front Games: Sleeping Dogs
Cinematics Audio Designer / Editor / Mixer
Created film quality 5.1 surround audio for 180 cinematic scenes totaling over 2 hours of footage. Tasks included dialogue editing and recording, foley editing and recording, sfx design and editing, ambiance editing, music selection and editing, 5.1 mixing and in-game implementation using Wwise. Also worked on many in game assets including world ambiance, collisions, foley and various fighting sfx to ensure continuity between the cinematics and gameplay.
Electronic Arts: Need For Speed: The Run
Designed and implemented all audio for the collision system including vehicle collisions all collidable objects. Specific sound design for various interactive moments including explosions, destruction debris and sfx emitters. Audio for moving props within the world including trains, helicopters, various airplanes. All in-game ambiance from city to forest to car garages.
United Front Games: True Crime: Hong Kong, Modnation Racers
Sound Designer / Editor / Implementor
On True Crime I designed and implemented the ambience system. There were plenty of environments to cover, from the chaos of a Hong Kong night market, the tropical jungle outside the city, the busy dockyards on the waterfront or inside a night club or restaurant. I also designed many of the fighting SFX, impact sounds and foley as well as working on the user interface and mini-game audio.
On Modnation Racers, my main focus was the interface / UI audio design. Since the game is all about customization, the menu system is enormous and very deep. I also helped design the player / CPU driver voices which entailed recording (in some cases my own voice), editing, processing and implementation. The voices I created included monster, robot and monkey voices as well as some more generic male and female versions.
Freelance Audio Director, Sound Designer, Editor & Composer
For almost 2 decades I have worked on a variety of projects from video games, marketing ads, feature films, short films to music projects producing and recording artists. Services include: Audio direction and design, mixing and mastering, editing, musical composition and production.
Club Penguin Island
Game Audio Network Guild (G.A.N.G.) Award Finalist – Best Music in a Casual / Social Game
IGN Winner – Best PS3 Sound
Need For Speed: The Run
MPSE Winner – Best Sound Editing: Computer Interactive Entertainment
AIAS Nomination – Outstanding Achievement in Sound Design
Canadian Videogame Awards Nomination – Best Audio
Waves: Sound Design Competition
Winner – Toby Hulse (chosen out of over 300 international entries)
Technical Knowledge & Tools
Avid Pro Tools
Sony Sound Forge
Mastering for all mediums
Surround Sound Editing / Mixing
Problem Solving Mathematics Troubleshooting
Strong Negotiation Skills Verbal Communication Written Communication
Strong Presentation Skills
Diploma in Sound Design for Visual Media
Vancouver Film School, Vancouver, BC
Graduated with Honors. Scholarship winner.
Over an intense one year, program I have taken my audio skills to new levels. The course is focused mainly on post production for Film, TV and Video Games. Over the year I worked on 5 short films and 2 video games. I had many opportunities to work as an editor for dialogue, sound effects, foley, special effects, and background ambiences. I also mixed numerous projects in varying formats from Stereo, LtRt, LCRS and specialized in 5.1 Surround mixing.
Associate Degree of Science
Okanagan University College, Kelowna, BC
Major in Mathematics.
High School Diploma
Okanagan Mission Secondary, Kelowna, BC
Graduated with Honour Roll and Work Ethic Status. Fine Arts and Woodworking Outstanding Performance Awards.
Disney Games & Interactive Experiences
Nick and I have worked together for the past 3 years. First, we connected independently as we were both managing audio teams in different studios (Kelowna and LA). Late 2016, I had the pleasure of being moved under his central creative audio team and under his leadership. Nick is an extremely talented composer and is a wonderful leader and has taught me much about valuing employees, and building not only a team, but a family.
Principal Sound Designer
Ben hired and managed me as part of the audio team at United Front Games on the cart racer Modnation Racers for Sony. He has been in the industry for two decades with dozens of titles under his belt and is now working with Blackbird Interactive in Vancouver.
Charity and I worked together at Disney for 5 years. She was the creative director and is an exceptional leader and visionary. We worked on Club Penguin together on various projects and for 2 years I was moved under Charity as one of her direct reports. Charity now works for Carebook, based in Montreal.