Toby Hulse is an audio director and sound designer with over a decade of experience on AAA video games, mobile video games, feature films, TV shows and commercials, and nearly two decades in music composition, performance and recording.

 

Deep experience with numerous video game engines (Unity, Frostbite2 and Unreal) and middleware tools (Wwise, Fabric and FMOD) and passionate about creating a cohesive end-to-end audio experience.

 

A strong musical background gives Toby a fresh perspective on audio design, building soundtracks focused on emotion, mood, dynamics and space while seamlessly weaving together both music and sound design.

CONTACT

toby@tobyhulse.com

+1 604.318.4674

EXPERIENCE

2012–2018

Disney Games & Interactive Experiences

Audio Director / Senior Sound Designer / Music Composer

Audio Director from pre-production to release for mobile / desktop MMO, Club Penguin Island.

Audio Lead, Star Wars, Choose Your Destiny, Han & Chewie audiobook for Amazon Alexa

Audio Director, Star Wars Lego FPS (in prototype)

Audio Director, Wildlands (in prototype)

Audio Lead, Disney Jr. Appisodes

Audio Lead, Disney Interactive Internal Marketing

Audio Lead, Puffle Wild, Sled Racer, Sound Studio and other smaller mobile game apps.

Audio direction, design and rebranding the audio vision for online based MMO and mobile port of Club Penguin Classic.

Engines and middleware tools used: Unity, Wwise, Fabric.

2018

Design Canada – Film First Co.

Supervising Sound Editor / Re-Recording Mixer / Dialogue Editor
Feature-length documentary about Canadian graphic design in the 60s and 70s. I handled the dialogue edit of over 30 different interior/exterior locations that required deep filtering and noise reduction to bring to life. Mixed in 5.1 surround for theatres and remastered for broadcast.

2018

Mission To Mars (VR) – Mental UAE

Audio Director / Sound Designer / Implementor
Using the Unreal Engine with Wwise my purpose-built team created a highly immersive, surround sound experience of being on board a spaceship, encountering a meteor attack, exiting the craft for a spacewalk, landing on Mars, walking the surface of mars taking rock samples and growing plants in a lab. A full score accompanied the experience along with localized dialogue in English and Arabic.

2012–2013

Mining Your Future / Job Hunters – REPclips Media Inc.

Supervising Sound Editor / Music Supervisor / Mixer
Audio supervision, editing and design for Canadian reality shows Mining Your Future and Job Hunters. Tasks included dialogue editing, sfx design and editing, music selection and editing, final mix and delivery.

2011–2012
United Front Games: Sleeping Dogs

Cinematics Audio Designer / Editor / Mixer
Created film quality 5.1 surround audio for 180 cinematic scenes totalling over two hours of footage. Tasks included dialogue editing and recording, foley editing and recording, sfx design and editing, ambiance editing, music selection and editing, 5.1 mixing and in-game implementation using Wwise. Also worked on many in-game assets including world ambiance, collisions, foley and various fighting sfx to ensure continuity between cinematics and gameplay.

2011

Electronic Arts: Need For Speed: The Run

Audio Artist
Designed and implemented all audio for the collision system including vehicle collisions all collidable objects. Specific sound design for various interactive moments including explosions, destruction debris and sfx emitters. Audio for moving props within the world including trains, helicopters, various airplanes. All in-game ambiance from city to forest to car garages.

2010–2011
United Front Games: True Crime: Hong Kong

Sound Designer

Designed and implemented the ambience system. Recreating the island of Hong Kong, there were plenty of environments to cover: the chaos of a busy night market, tropical jungles in the hills surrounding the city, busy dockyards, miles of the waterfront areas or inside a night club or restaurant. Other tasks included fighting SFX, impact sounds and foley as well as working on the user interface and mini-game audio. All implementation with Wwise.

2009–2010

United Front Games: Modnation Racers

Sound Designer
User Interface audio design. The game allows for limitless customization therefore the menu system is enormous. Also designed the player / CPU driver voices which entailed recording (in some cases my own voice), editing, processing and implementation. All implementation with Wwise.

1999–Present

Freelance Audio Director, Sound Designer, Editor & Composer

For almost two decades I have worked on a variety of projects from video games, marketing ads, feature films, short films to music projects producing and recording artists. Services include: Audio direction and design, mixing and mastering, editing, musical composition and production.

EDUCATION

2008

Diploma in Sound Design for Visual Media

Vancouver Film School, Vancouver, BC
Graduated with Honours. Scholarship winner.
Intense one year program focused on post production for film, TV and video games. Editor for dialogue, sound effects, foley, special effects, and background ambiences. Mixed numerous projects in varying formats from Stereo, LtRt, LCRS and specialized in 5.1 Surround mixing.

AWARDS

Club Penguin Island

Game Audio Network Guild (G.A.N.G.) Award Finalist – Best Music in a Casual / Social Game

 

Sleeping Dogs

IGN Winner – Best PS3 Sound

 

Need For Speed: The Run

MPSE Winner – Best Sound Editing: Computer Interactive Entertainment

AIAS Nomination – Outstanding Achievement in Sound Design

Canadian Videogame Awards Nomination – Best Audio

 

Waves: Sound Design Competition

Winner (chosen out of over 300 international entries)

TECHNICAL KNOWLEDGE & TOOLS

Avid Pro Tools

Steinberg Nuendo

Steinberg Cubase

Steinberg Wavelab

Sony Sound Forge

Garageband

Unity

Unreal

Frostbite 2

Wwise

Fabric

Perforce

GitHub

Adobe Flash

Adobe Premiere

Adobe Audition

Mastering for all mediums

Surround Sound Editing / Mixing
Field Recording

Live Sound

Guitar

Voice

COMPETENCIES

Management
Leadership
Teamwork
Problem Solving Mathematics Troubleshooting
Detail Oriented
Critical Thinking
Strong Negotiation Skills Verbal Communication Written Communication

Strong Presentation Skills

Brainstorming

Organization

CITIZENSHIP

Canadian

British