SUMMARY
Award-winning audio director with 17+ years of experience crafting immersive game audio across sound design, music systems, dialogue, and technical implementation. Passionate about building rich, emotionally resonant worlds through sound, and leading teams to push creative and technical boundaries.
Driven to collaborate with passionate developers on bold, original projects—shaping the audio experience from the ground up and creating something truly memorable for players.
EXPERIENCE
2024 - Present
Vicious Sound
Audio Director / Senior Sound Designer - Fortnite Battle Royal, Rocket League & Splitgate 2
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Lead and mentor a team of 5 sound designers; define workflows, scope work, and ensure high-quality, on-time delivery.
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Sound design & implementation for Fortnite BR (weapons, gliders, emotes, sidekicks) using Unreal & MetaSounds.
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Designed audio for Rocket League (boosts, engines, goal explosions) with Wwise/Unreal.
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Collaborate with 1047 Games on Splitgate 2; designed and implemented full weapon audio systems with Wwise/Unreal.
2023 - 2024
Counterplay Games
Audio Director - Armatus
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Defined and executed full audio vision for a AAA action roguelike IP.
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Built and led a 9-person audio team.
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Designed complete audio pipeline (guns, ambience, animation, music, dialogue) using Wwise & Unreal.
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Created an adaptive music system and implemented complex dialogue systems with localization.
2021 - 2023
Phoenix Labs
Audio Director - Fae Farm
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Led audio vision, sound design, and implementation.
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Built audio tech pipeline (ambience, animation, music systems) in Wwise/Unreal.
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Directed music production with composer Cris Velasco; contributed live instrumentation.
2019 - 2022
Lionshead Entertainment
Audio Lead / Lead Sound Designer
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Audio Lead – Disney Mirrorverse
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Delivered full audio vision; led team producing audio for 70+ characters and multiple environments.
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Designed and implemented audio systems (Fabric/Unity); handled final mix/master for mobile release.
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Lead Cinematics Designer – Minecraft Legends
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Led cinematic audio (30+ cinematics, 5.1 mix) and contributed to gameplay sound design.
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Music Designer / Cinematics Mixing – Gears of War 5
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Designed and implemented adaptive gameplay music (Wwise/Unreal).
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Mixed/mastered music and localized 52 cinematics in 8 languages (7.1).
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2012 - 2019
Disney Games & Interactive Experiences
Audio Director / Lead Sound Designer
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Led audio for Club Penguin Island (full audio pipeline, team leadership, sound design and implementation).
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Sound design and mix for 100+ marketing trailers across Star Wars, Marvel, Pixar.
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Worked on multiple titles including Club Penguin, Disney Jr. Appisodes, Puffle Wild, Sled Racer, Sound Studio, Alexa audiobooks (Star Wars), LEGO FPS prototype and more.
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Tools: Unity, Wwise, Fabric, Flash.
2010 - 2012
United Front Games - Sleeping Dogs
Lead Cinematics Audio Designer
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Designed, edited, and mixed 180+ cinematics (5.1) and ensured cinematic/gameplay audio continuity.
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Gameplay sound design including environments, player foley, combat SFX, menu user interface and mini-game audio.
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All implementation using Wwise and a custom game engine.
2011
Electronic Arts - Need For Speed: The Run
Audio Artist
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Designed and implemented vehicle collision systems and cinematic moment audio in Frostbite 2.
2009 - 2011
United Front Games
Sound Designer - Modnation Racers
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Designed and recorded UI audio and player voice systems; implemented using Wwise.
EDUCATION
Diploma in Sound Design for Visual Media
Vancouver Film School - Vancouver, BC
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Graduated with Honours; Scholarship Recipient.
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Intensive program focused on post-production for film, TV, and games.
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Specialized in 5.1 surround mixing, dialogue, SFX, and foley.
Associate Degree of Science
Okanagan University College - Kelowna, BC
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Major in Mathematics.
AWARDS
Disney Mirrorverse
Game Audio Network Guild (G.A.N.G.)
Award Finalist – Best Audio for a Casual / Social Game
Gears of War 5
MPSE Nominee – Outstanding Achievement in Sound Editing
Star Wars: Choose Your Destiny
Top 10 Alexa Skills 2019
Club Penguin Island
Game Audio Network Guild (G.A.N.G.) Award Finalist – Best Music in a Casual / Social Game
Sleeping Dogs
IGN Winner – Best PS3 Sound
Need For Speed: The Run
MPSE Winner – Best Sound Editing: Computer Interactive Entertainment
AIAS Nomination – Outstanding Achievement in Sound Design
Canadian Videogame Awards Nomination – Best Audio
Waves: Sound Design Competition
Winner – Toby Hulse (chosen out of over 300 international entries)
John Lennon Songwriting Contest Grand Prize Winner - Rock Category
TECHNICAL KNOWLEDGE & TOOLS
Pro Tools
Reaper
Nuendo
Logic
Unreal
Unity
Frostbite 2
Wwise
FMOD
Fabric
Perforce
GitHub
Plastic SCM
Mastering (all mediums)
Surround and Atmos
Editing / Mixing
Field Recording
Guitar
Voice
COMPETENCIES
Management
Leadership
Teamwork
Problem Solving
Troubleshooting
Detail Oriented
Critical Thinking
Negotiation
Verbal Communication
Written Communication
Presentation Skills
Brainstorming
CITIZENSHIP
Canadian
British