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Toby Hulse is an audio director and sound designer with 17+ years of experience on AAA video games, mobile video games, feature films, TV shows and commercials, and over two decades in music composition, performance and recording.

 

Deep experience with numerous video game engines (Unreal, Unity, Frostbite2) and middleware tools (Wwise and FMOD) and passionate about creating a cohesive end-to-end audio experience.

 

A strong musical background gives Toby a fresh perspective on audio design, building soundtracks focused on emotion, mood, dynamics and space while seamlessly weaving together both music and sound design.

RESUME / CV (Click Here)

CONTACT

toby@tobyhulse.com

EXPERIENCE

2024 - Present

Vicious Sound

Audio Director / Senior Sound Designer - Fortnite Battle Royal, Rocket League & Splitgate: Arena Reloaded

  • Audio Director / Senior Sound Designer – Fortnite, Rocket League, Splitgate: Arena Reloaded

  • Vicious Sound (2024-Present)

  • Lead and mentor a team of 5 sound designers; define workflows, scope work, and ensure high-quality, on-time delivery.

  • Sound design & implementation for Fortnite BR (weapons, gliders, emotes, sidekicks) using Unreal & MetaSounds.

  • Designed audio for Rocket League (boosts, engines, goal explosions) with Wwise/Unreal.

  • Collaborate with 1047 Games on Splitgate 2; designed and implemented full weapon audio systems with Wwise/Unreal.

2023 - 2024

Counterplay Games

Audio Director - Armatus

  • Defined and executed full audio vision for a AAA action roguelike IP.

  • Built and led a 9-person audio team.

  • Designed complete audio pipeline (guns, ambience, animation, music, dialogue) using Wwise & Unreal.

  • Created an adaptive music system and implemented complex dialogue systems with localization.

2021 - 2023

Phoenix Labs

Audio Director - Fae Farm

  • Led audio vision, sound design, and implementation.

  • Built audio tech pipeline (ambience, animation, music systems) in Wwise/Unreal.

  • Directed music production with composer Cris Velasco; contributed live instrumentation.

2019 - 2022

Lionshead Entertainment

Audio Lead / Lead Sound Designer

  • Audio Lead – Disney Mirrorverse

    • Delivered full audio vision; led team producing audio for 70+ characters and multiple environments.

    • Designed and implemented audio systems (Fabric/Unity); handled final mix/master for mobile release.

  • Lead Cinematics Designer – Minecraft Legends

    • Led cinematic audio (30+ cinematics, 5.1 mix) and contributed to gameplay sound design.

  • Music Designer / Cinematics Mixing – Gears of War 5

    • Designed and implemented adaptive gameplay music (Wwise/Unreal).

    • Mixed/mastered music and localized 52 cinematics in 8 languages (7.1).

2012 - 2019

Disney Games & Interactive Experiences

Audio Director / Lead Sound Designer

  • Led audio for Club Penguin Island (full audio pipeline, team leadership, sound design and implementation).

  • Sound design and mix for 100+ marketing trailers across Star Wars, Marvel, Pixar.

  • Worked on multiple titles including Club Penguin, Disney Jr. Appisodes, Puffle Wild, Sled Racer, Sound Studio, Alexa audiobooks (Star Wars), LEGO FPS prototype and more.

  • Tools: Unity, Wwise, Fabric, Flash.

2010 - 2012
United Front Games - Sleeping Dogs

Lead Cinematics Sound Designer

  • Designed, edited, and mixed 180+ cinematics (5.1) and ensured cinematic/gameplay audio continuity.

  • Gameplay sound design including environments, player foley, combat SFX, menu user interface and mini-game audio.

  • All implementation using Wwise and a custom game engine.

2011

Electronic Arts - Need For Speed: The Run

Audio Artist

  • Designed and implemented vehicle collision systems and cinematic moment audio in Frostbite 2.

2009 - 2011
United Front Games

Sound Designer - Modnation Racers

  • Designed and recorded UI audio and player voice systems; implemented using Wwise.

EDUCATION

2008

Diploma in Sound Design for Visual Media

Vancouver Film School, Vancouver, BC
Graduated with Honours. Scholarship winner.
Intense one year program focused on post production for film, TV and video games. Editor for dialogue, sound effects, foley, special effects, and background ambiences. Mixed numerous projects in varying formats from Stereo, LtRt, LCRS and specialized in 5.1 surround mixing.

AWARDS

Disney Mirrorverse
Game Audio Network Guild (G.A.N.G.)

Award Finalist – Best Audio for a Casual/Social Game

Gears of War 5
MPSE Nominee – Outstanding Achievement in Sound Editing

Star Wars: Choose Your Destiny
Top 10 Alexa Skills 2019

Club Penguin Island

Game Audio Network Guild (G.A.N.G.) Award Finalist – Best Music in a Casual / Social Game

Sleeping Dogs

IGN Winner – Best PS3 Sound

 

Need For Speed: The Run

MPSE Winner – Best Sound Editing: Computer Interactive Entertainment

AIAS Nomination – Outstanding Achievement in Sound Design

Canadian Videogame Awards Nomination – Best Audio

 

Waves: Sound Design Competition

Winner (chosen out of over 300 international entries)

John Lennon Songwriting Contest

Grand Prize Winner - Rock Category

TECHNICAL KNOWLEDGE & TOOLS

Pro Tools

Reaper

Nuendo

Logic

Unreal

Unity

Frostbite 2

Wwise

FMOD

Fabric

Perforce

GitHub

Plastic SCM

Mastering (all mediums)

Surround and Atmos

Editing / Mixing

Field Recording

Guitar

Voice

COMPETENCIES

Management

Leadership

Teamwork

Problem Solving

Troubleshooting

Detail Oriented

Critical Thinking

Negotiation

Verbal Communication

Written Communication

Presentation Skills

Brainstorming

CITIZENSHIP

Canadian

British

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